PORTFOLIO

3D MODELING

TURNED AROUND:

Taking a wrong turn through and unmarked door and ending up in a spaceship can be disorienting… This sci-fi hallway was created for 30 second video to depict a contrasting darkened spaceship interior to the previously shown simple, bright apartment building.

Programs
Blender, Unreal Engine

Client
Independent Project

Year
2025

ZINE CANDY:

Zine Candy is a CAMPERLAB inspired speakeasy candy café, curated through a discovery of experiences. Combining the sidewalk culture of the Los Angeles Arts District and CAMPERLAB’s anarchic fashion ideals, Zine Candy provides a sweet surprise hidden behind a simple magazine stand.

Programs
Rhino, Twinmotion

Client
ArtCenter Studio

Year
2023

BIBLIOGRAPHIC:

Bibliographic is an indie horror video game concept which takes place in a liminal university library. Over several months, I developed the concept art, basic 3D modeled game levels, and developed a concept guide for the environments and character design.

Programs
Blender, Unreal Engine

Client
Private (Indie Video Game)

Year
2024

LANDING PAD:

The application of this concept was an HTML Website that could function as a stopping point between scrolling or working on the internet. 3D blender models and rendered animations were incorporated into the HTML base to create a “sense of place.” This thus further emulates the nostalgic scene the project strives to portray through chunky low-poly shapes and 60s casual sci-fi primary colors. 

Programs
Blender, HTML

Client
ArtCenter Studio

Year
2024

Misc. product models:

These models are a collection of product/industrial design projects from previous years. To learn more about the project constraints or clients of the projects please contact me.

Client
Academic and Sponsored Studio

Year
2022-2026

Programs
SolidWorks, Fusion360, Photoshop,